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By Dave Barker

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The Real Cost of Generative Fill: Why Your Photoshop Shortcuts Are Someone Else's Stolen Work

The Real Cost of Generative Fill: Why Your Photoshop Shortcuts Are Someone Else's Stolen Work

I love Generative Fill. There, I said it. When Adobe dropped it into Photoshop a couple years back, I immediately used it to remove a coffee cup from a client shot, fix some awkward shadows, and extend a landscape that was framed just slightly wrong. It took seconds. It worked beautifully. It made me more efficient, and my client was thrilled. But here’s the thing that’s been nagging at me ever since: I have no idea whose work trained that tool to do those things.

Photoshop Filters: Stop Using Them Like a 2005 MySpace Profile

Photoshop Filters: Stop Using Them Like a 2005 MySpace Profile

Photoshop Filters: Stop Using Them Like a 2005 MySpace Profile Look, I get it. You discovered the Filters menu and now everything looks like it was shot through a Instagram-sponsored fever dream. We’ve all been there. But here’s the thing: filters are actually useful when you’re not treating them like a sledgehammer. Let me show you how to use them without embarrassing yourself. The Golden Rule Nobody Follows: Subtlety is Your Friend I’m going to say this once, and I’m going to say it loud: most filters look terrible at default settings.

DxO PhotoLab 9: The RAW Editor That's Giving Adobe a Run for Its Money

DxO PhotoLab 9: The RAW Editor That's Giving Adobe a Run for Its Money

When Subscriptions Became Everyone’s Problem Let me take you back a few years. Adobe made a decision that felt like a gut punch to the photography community: kill perpetual licenses for Lightroom and go all-in on subscriptions. You know what happened next? The creative floodgates opened. Photographers, tired of monthly payments that never end, started looking elsewhere. And boy, did alternatives show up. One of those alternatives—DxO PhotoLab—just hit version 9, and honestly?

Why Netflix's New Party Games Are a Creative Goldmine for Digital Artists

Why Netflix's New Party Games Are a Creative Goldmine for Digital Artists

Netflix Just Handed Us Free Creative Inspiration I stumbled across some news that got me thinking about the intersection of gaming, design, and creative expression. Netflix has quietly added three Jackbox Party games to its streaming platform—Fibbage 4, Quiplash 3, and Drawful 2—giving all subscribers free access to what are honestly some of the most design-forward party experiences out there. Now, before you think I’ve lost the plot and started covering gaming news, hear me out.

Transform Your Empty Rooms: Master Photoshop's Generative Fill for Interior Design Magic

Transform Your Empty Rooms: Master Photoshop's Generative Fill for Interior Design Magic

Stop Guessing About Your Redesign I’ve been watching Photoshop’s AI capabilities evolve, and honestly, the latest Generative Fill update is a game-changer for anyone who’s ever stared at an empty room and thought, “I have no idea what goes here.” Whether you’re a designer, homeowner, or content creator, this tool just saved you from making expensive decorating mistakes. The Real Game-Changer: Five Features That Actually Matter Adobe didn’t just slap a fresh coat of paint on Generative Fill—they built something genuinely useful.

Stop Using the Wrong Selection Tool (Yes, You)

Stop Using the Wrong Selection Tool (Yes, You)

Stop Using the Wrong Selection Tool (Yes, You) I’m going to say something controversial: most people use the Rectangular Select tool for everything, and it’s ruining their life. Look, I get it. It’s right there at the top of the toolbox, it’s simple, and it does something. But Photoshop has an entire arsenal of selection tools, and using the wrong one is like trying to cut steak with a spoon. Technically possible.

Why Ursula K. Le Guin's New Podcast Should Inspire Your Creative Practice

Why Ursula K. Le Guin's New Podcast Should Inspire Your Creative Practice

A Literary Legend Gets a Second Wind I stumbled onto some exciting news recently: Ursula K. Le Guin’s personal blog is being transformed into a podcast called In Your Spare Time. For those unfamiliar, Le Guin was one of the most influential science fiction and fantasy authors of our time. She started blogging back in 2010 (at 81 years old, which is pretty badass) and kept at it until 2017. Now, everything she posted—essays, poetry, even those delightfully random cat photo posts—is being repackaged for audio consumption.

Why Krita Deserves a Spot in Your Creative Toolkit (Yes, Even If You Love Photoshop)

Why Krita Deserves a Spot in Your Creative Toolkit (Yes, Even If You Love Photoshop)

Look, I get it. Photoshop has been the industry standard for so long that admitting you’re exploring alternatives feels vaguely heretical. But here’s the thing I’ve learned after spending way too much time testing different platforms: Krita isn’t just “good for free software”—it’s genuinely good software that happens to be free. The Real Talk About Your Subscription Before we dive in, let’s be honest about the elephant in the room. That monthly Adobe subscription?

Why Government Apps Are Teaching Me About Design Decisions (And Not in a Good Way)

Why Government Apps Are Teaching Me About Design Decisions (And Not in a Good Way)

When Official Doesn’t Mean Optimized I spent some time this week examining the newly launched official White House App, and I have to say—it’s been enlightening. Not necessarily in the way the administration intended, but enlightening nonetheless. As someone who spends most of my time helping creatives solve visual problems in Photoshop, I found myself thinking about design principles I usually only discuss in the context of digital assets and user interfaces.

Why Game Artists Are Ditching Pure Photoshop for Unreal Engine Hybrid Workflows

Why Game Artists Are Ditching Pure Photoshop for Unreal Engine Hybrid Workflows

The Photoshop-Plus Movement Is Real I’ve been watching a fascinating trend unfold in the digital art community, and honestly, it’s blowing my mind. Game artist Xingkong has cracked something interesting: the sweet spot between Unreal Engine 5’s raw rendering power and Photoshop’s refinement capabilities. And it’s not just a flex—it’s a genuinely smart workflow that’s worth understanding if you’re serious about creating atmospheric, compelling digital art. The Core Idea: Let the Engines Do What They’re Built For Here’s the thing most of us miss: Unreal Engine 5 is stupid good at generating complex lighting, reflections, and volumetric effects in real-time.

When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Developers Swing for the Fences I’ve been following the gaming industry long enough to know that sometimes creative teams decide to take their successful franchises in… let’s call them “unexpected directions.” This week, I stumbled onto news that had me doing a double-take: a major developer just announced they’re creating a dating sim spinoff of their popular creature-collecting game, complete with horror elements and the ability to romance—and eat—the game’s characters.

What The Elder Scrolls: Blades Shutdown Teaches Us About Digital Asset Preservation

What The Elder Scrolls: Blades Shutdown Teaches Us About Digital Asset Preservation

Another One Bites the Dust: What The Elder Scrolls: Blades Shutdown Means for Creatives Well, it finally happened. Bethesda pulled the plug on The Elder Scrolls: Blades, the mobile spinoff that launched with more promise than, well, a launch title usually deserves. Come June 30, those servers are going dark permanently. The game’s already vanished from app stores, and players who invested time and (let’s be real) money into their collections are watching their digital property evaporate.

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