Build a Pixel-Perfect iOS 8 App Icon in Photoshop (Without Guessing at the Settings)

Build a Pixel-Perfect iOS 8 App Icon in Photoshop (Without Guessing at the Settings)

Client work has a funny way of expanding scope. You’re hired to do one thing, and three emails later you’re being asked if you can “quickly throw together an app icon too.” I’ve been in that exact spot, and my first instinct was to fake confidence while quietly panicking about whether Photoshop could even do this properly. Turns out, it absolutely can, and the process is more systematic than you’d think once someone walks you through it.

How to Make a Glossy Aqua Button in Photoshop (Yes, It Still Rocks)

How to Make a Glossy Aqua Button in Photoshop (Yes, It Still Rocks)

I got my start making terrible graphics in MS Paint for anyone who’d sit still long enough to watch. Buttons, badges, fake logos – I thought I was a genius. Then I discovered Photoshop and realized I had been finger-painting while other people were doing oil portraits. One of the first effects that genuinely made my jaw drop was the aqua button – that glassy, pill-shaped thing that was everywhere during the early Mac OS era.

How Game UI Design Inspires Better Photoshop Workflows

How Game UI Design Inspires Better Photoshop Workflows

Game Design Teaches Us About Digital Organization I’ve been thinking a lot lately about how video games handle seasonal content updates, and honestly? There’s something developers are doing right that we creatives should steal for our Photoshop workflows. Bungie just kicked off Marathon’s first open play week, and with it came a whole new season of content. What struck me wasn’t the gaming news itself—it was how elegantly they’ve structured their seasonal rollouts.