When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Developers Swing for the Fences I’ve been following the gaming industry long enough to know that sometimes creative teams decide to take their successful franchises in… let’s call them “unexpected directions.” This week, I stumbled onto news that had me doing a double-take: a major developer just announced they’re creating a dating sim spinoff of their popular creature-collecting game, complete with horror elements and the ability to romance—and eat—the game’s characters.