When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Game Design Goes Wild: Creating Visual Assets for Unexpected Spinoffs

When Developers Swing for the Fences I’ve been following the gaming industry long enough to know that sometimes creative teams decide to take their successful franchises in… let’s call them “unexpected directions.” This week, I stumbled onto news that had me doing a double-take: a major developer just announced they’re creating a dating sim spinoff of their popular creature-collecting game, complete with horror elements and the ability to romance—and eat—the game’s characters.

Game Devs Are Obsessed With Roguelites Now—Here's Why It Matters for Digital Artists

Game Devs Are Obsessed With Roguelites Now—Here's Why It Matters for Digital Artists

The Roguelite Revolution Nobody Asked For (But Everyone’s Getting Anyway) I’ve been watching the gaming industry’s love affair with roguelites with genuine amusement. First it was Hades. Then Elden Ring got the treatment. Now Serious Sam is jumping on the bandwagon with Serious Sam: Shatterverse, a co-op roguelite that’s dropping on Xbox this year. At this point, roguelites aren’t a niche genre anymore—they’re basically the industry’s default mode. But here’s why this matters for digital artists and Photoshop professionals: understanding game design trends helps you create better assets, market your work more effectively, and anticipate what studios will actually pay for.